The Game:
Features:
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Paddle:
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Mouse to move,
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left click to launch,
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The Paddle can also tilt:
- A to tilt left,
- D to tilt Right
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The Paddle also has two other, breakable “Second-Chance” Paddles below and either side of it. They can sustain 11 hits before being destroyed.
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Additional Balls:
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From Level 4, there will be at least one additional ball in the play area.
- ALL balls can break bricks (including your “Second-Chance” Paddles).
- ALL balls can collide with other balls.
- This can seriously ruin your day if an Additional Ball knocks your ball out of play, but it can also be useful if it bunts your ball out of danger.
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ONLY the orange ball needs to stay in play - the rest can be dropped if managing them is too stressful (Level 4 was designed specifically to make this apparent).
- For example; the last two levels have six Additional Balls - Seven total. This means:
1.More balls to babysit (),
2.More balls to interfere with your ball (),
3.More balls to destroy your “Second-Chance” Paddles (), AND
4.More balls to help you destroy the bricks ().
Ultimately, you need to decide if you want to risk more balls to make the round end quicker, or let some balls go so you can focus on the other balls.
- For example; the last two levels have six Additional Balls - Seven total. This means:
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Bricks:
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All Bricks (including your “Second-Chance” Paddles) display signs of increasing degradation (unless they’re destroyed in one hit) by:
- Looking more damaged,
- Losing their colour, AND
- Having little shards of themselves fly off*,
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Upon destruction, the brick shatters into little shards*, with your ball soaring through the pieces like a majestic eagle +,
** Please note that the shards that fly off the bricks are actually predetermined parts of the brick as part of a sprite sheet and NOT generated automagically at runtime.*
+ Obviously, this excludes your “Second-Chance” Paddles, as eagles are incapable of majestically burrowing their way into the ground.