(This is from The Unreal engine Multiplayer course) (Lecture 10)
So Sam showed us how to use FVector widgets to visualize the vector, i tried recreating it using an Actor Component class instead of a Static Mesh Actor as used in the course. when i applied the UPROPERTY and compiled successfully, nothing was appearing. But when i use the static mesh actor it does appear. Is this feature exclusive to the static mesh actor or am i missing something?