CPU: Intel i5 3.10Ghz 4 Core
GPU: AMD Radeon R7 360
BMW Resolution 50%
Best Times
240 Tiles: 05:01:77 (GPU)
32 Tiles: 07:25:68 (CPU)
CPU: Intel i5 3.10Ghz 4 Core
GPU: AMD Radeon R7 360
BMW Resolution 50%
Best Times
240 Tiles: 05:01:77 (GPU)
32 Tiles: 07:25:68 (CPU)
Lighting set up. I’m not seeing a reason to use an object emission at this point so I went with 3 area lamps.
Pretty neat the difference adjusting the resolution makes.
Looking good so far.
The kelvin scale says light bulbs have a temperature of 3000. I’ve read that Blender works on the kelvin scale, so I’ve set the temperature to 3000. I’ve also used a spot light and a emission circle out of fear of the fireflies the emission by itself would create.
Since I’m only rendering at 10 frames a night (omg it takes 8 hours!) I’m going ahead with the rest of the lessons and will post the animation when it’s finished… in like a week.
So many problems setting the groups up, but I found if I returned the pose to starting pose everything worked the way it was supposed to. The problems were when it wasn’t in the pose it started in.
It looks good, the only thing that’s off is the shade, it’s supposed to look around. That can be re-done later though. I had to add an extra bone to get the lamp stem to pivot properly.
Michael said to have fun, so I did.
Took 3 months, but I finished the animation of the mock lamp.