Found this weird bug in UE4.22.3

I’ve been working on this project and I’m trying to implement the head rotation using GetControlRotation and bone transform in anim bp. However my GetControlRotation node seems to be broken since it’s only giving me zeroes.

Do you have “Use Control Rotation” ticked?

Yes I did have that enabled. I can also work around a different solution. What I’m trying to achieve is a simple character head rotation and actor turning when the head rotates to its maximum. I’m trying to implement it using aim offsets but I’m still trying to figure how to get the angles by doing the math between ControlRotation and ActorRotation. So I’m really open to different solutions.

How have you currently implemented it? I have a feeling you implemented it how I would, already.

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