Hey There
I was wondering if there was a way to set up the formatting of the generated .h and .cpp files when creating a new c++ class in unreal.
What i mean is this is the generated .h file when creating a new class
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class BUILDINGESCAPE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};
and this is what i would like to it to get set as
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"
UCLASS()
class BUILDINGESCAPE_API AMyActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AMyActor();
/*** Functions ***/
private:
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
/*** Variables ***/
private:
protected:
public:
};
Is there a way to tell unreal this? so that when i create a new class it formats automatically as above??