For some reason my walkable grid doesn't connect lower and upper floor

Exactly, because updating the visuals required running the whole pathfinding calculation on each step of the move which made the whole action stutter. Only updating the grid visuals after the action has completed eliminates the issue.

At the end of my current lecture (where the jump/drop animations for moving between floors were added) he mentions there being an issue with adding too many floors and later on he will give some improvements… Since I made it configurable, if I wanted dynamic updates back all I need would be setting a flag in the inspector :slight_smile:

It’s also why I was scratching my head when you said that the movement was stuttering… I was running the final course code, where Hugo had already fixed the issue.

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