All the health bars are instantiated on the same canvas, and the positions are calculated with:
screenPos = Camera.main.WorldToScreenPoint(transform.position);
All the health bars are instantiated on the same canvas, and the positions are calculated with:
screenPos = Camera.main.WorldToScreenPoint(transform.position);
This is fantastic! I love the enemy movement with the bob and the screen shake.
The playable level is over here: