Flipping Normals/Fixing Normals

I went and selected all the faces and flipped normals after turning on Backface Culling and Face Normal in Mesh Display. The trick afterword is very handy, to recalculate all outside normals/faces. (The after result kind of reminds me of H*llraiser -> Pinheads face)

Pinhead was also the first thing that came to my mind when I extended the normal spike thingies :smiley:

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Yeah, this do kind of look like the Pinhead… from Minecraft

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