Fire torches would be good

Hi - regarding lighting - i’m familiar with the concept of havign light sources come from apparent light meshes, but they wouldnt suit my scene- i was curious about how to make fire - but i couldnt find particle effects in unreal - so i’ve just popped in some light sources as placeholders until i can figure out fire.

I had the BSPs(i think thats what he called them) as a basic structre for my rooms and wasnt able to apply textures to them (something to do with me playing around with having shared materials between projects most likley - i made Hardlinks from my games content folder to the engine’s content folder) so i’ve used the free quixel megascans downloads from the unreal marketplace to cover the BSPs and obscure the ‘squareness’ of the room. I used what I learned from the bulls and cow game with the follage to add leaves, sticks and stones to the foor. I added fog - (but i have no idea
what i’m doing with it) Sorry if this is all gibberish.

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This is amazing!

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