Finished section 2

However, I am considering whether I should make the game deeper or not. :thinking:

And here is the code:

// This preprocessor directive will include the iostream header file
#include <iostream>
#include <ctime>

void PrintIntroduction(int Difficulty) 
{
    std::cout << "\n\nLevel: "  << Difficulty;

    if (Difficulty < 2)
    {
        std::cout << "\nYou wake up. Your head feels smashed. It looks like you're locked up in a dark room. The door is locked, but no problem.\n";
        std::cout << "You're a skilled hacker who knows how to hack a door. Let's get to it." << std::endl;
        std::cout << "Enter the correct code to continue... \n";
    }
    else if (Difficulty > 4)
    {
        std::cout << "\nTHERE IS LIGHT COMING FROM THE DOOR! ALMOST THERE\n";
        std::cout << "Enter the correct code to continue... \n";
    }
    else 
    {
        std::cout << "\nTHIS DOOR SEEMS HARD BUT YOU CAN DO IT!\n";
        std::cout << "Enter the correct code to continue... \n";
    }
}

bool PlayGame(int Difficulty) 
{
    // Prints a welcome message to the terminal
    PrintIntroduction(Difficulty);

    // Declaring our different constant variables
    const int CodeA = rand() % Difficulty + 1;
    const int CodeB = rand() % Difficulty + 1;
    const int CodeC = rand() % Difficulty + 1;
    const int CodeSum = CodeA + CodeB + CodeC;
    const int CodeProduct = CodeA * CodeB * CodeC;

    // print CodeSum and CodeProduct to the terminal
    std::cout << std::endl;
    std::cout << "+ There are 3 numbers in the code \n";
    std::cout << "+ The codes add-up to: " << CodeSum << std::endl;
    std::cout << "+ The codes multiply to give: " << CodeProduct << std::endl;

    // Store player guess
    int GuessA, GuessB, GuessC;
    std::cin >> GuessA >> GuessB >> GuessC;

    int GuessSum = GuessA + GuessB + GuessC;
    int GuessProduct = GuessA * GuessB * GuessC;

    // check if the players guess is correct
    if (GuessSum == CodeSum && GuessProduct == CodeProduct) {
        std::cout << "\n+ YOU GOT IT!, KEEP GOING... +\n";
        return true;
    } else {
        std::cout << "\n+ WRONG CODE!, BUT DON'T WORRY YOU CAN DO IT...  +";
        return false;
    }
}

int main() 
{   
    srand(time(NULL)); // Create new random sequence based on time of day
    int LevelDifficulty = 1;
    const int MaxLevelDifficulty = 5;

    while(LevelDifficulty <= MaxLevelDifficulty)
    {
        bool bLevelComplete = PlayGame(LevelDifficulty);
        std::cin.clear(); // clears any error
        std::cin.ignore(); // discards the buffer

        if(bLevelComplete) 
        {
            ++LevelDifficulty;
        }
    }

    std::cout << "\n+ YOU GOT OUT, CONGRATZ! +";
    return 0;
}

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