Final Polish And Tuning For Your RPG

Here’s a great place to share your final polish.

Micro suggestion in the ‘Macro Details’ lecture (heh).

I would have liked to see a sped up time lapse of Rick making his level from start to finish. Something like a 2-5 minute time lapse of everything would have been pretty nifty to see I reckon!

after using different character prefab from different POLYGON assets pack player and enemies look like that when I start the game.


Some of the characters have a bit of a scale issue, though I’ve never seen them quite like that…
Make sure the animator has the correct avatar on the character that matches the model being used.

Thanks. it was the animator. it had wrong avatar from other pack.