I know this launches in mid-June, but I was trying to clarify what Complete 2D Game Artist pertains to in regards to what the sections will cover.
The description says: Make 2D assets from scratch: icons, sprites, characters, backgrounds, layers, textures, concept sketches, billboards etc
At first glance ‘icons’ would make most think of the icon shortcut you click to launch the game so I was surprised to find us making Emoticon icons instead. Sprites and characters is another area of confusion for me. Sprites I know are the characters, objects, etc that you create to populate your games with. With sprites I know we animate them for idle, walking, and attacking and I know that the perspective of the game adds a challenge to the sprites (ie use similar yet different methods for making sprites for a Mario clone, Metroid clone, R-Type clone, top-down RPG, platformer, isometric rpg, and so on). Then I saw characters and wondered if it was referring to the larger Street Fighter like game characters or font characters as I know it is a normal practice to create PNG/BMP for custom fonts in games.
Backgrounds are fairly straight forward, but I was curious if it was going to cover the main background methods for games. How to do a background set up for parallax scrolling a la Mega Man X, Animated backgrounds (if there is waterfalls or such), static backgrounds. Is the course also going to cover tile maps?
Layers, I figured either meant Gimp layers or layered images so this was fairly straight forward.
Textures confused me too as I think 3D modeling when I read that. Unless it means texturing, making the 2D art look realistic instead of flat, giving it shading to mimic shape and lighting.
Concept art makes sense and is a perfect time to have a Wacom tablet (like my Bamboo Splash).
Billboards I hope means in-game billboards (which gives some fun too as they can be both static and animated depending on size) and not making art for the highway billboards.