Faulty ClearArea detector

Ben’s system for detecting clear area won’t work properly against my terrain surface (I’m using Unity 5.6).
FaultyClearArea

Moreover, even if it did work as intended, its logic does not accept scenarios where the player may be standing on the edge of a hole or canyon, or on the top of an elevation.
FaultyClearArea2

If someone has found a solution that works around those problems, please post it!
For now, this is probably the best solution for a relatively small game:

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I am also having this problem. Sometimes it says that the area’s clear when I’m clearly in front of a tree, or sometimes when I’m beside a cliffside. Not sure how else to approach this.

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