F-Zero model

EDIT: I made a fake video trailer using this model: https://www.youtube.com/watch?v=8LqX2KqDOGo

Modeled in Blender, textured in Substance Painter (my first project in Substacence Painter).

What do you think about the topology? I used the Bevel Modifier in the entire thing. The bevels have 1 to 3 segments. Is that okay?

I’m a noob still, and only now I’m starting to pay attention to topology.

5 Likes

I loved the details in the engines and the cockpit but the chunkiness in the steel and lack of sharpness on the front makes it feel heavier and less aerodynamic than it should be

2 Likes

Surface damage is primarily the result of handling. For an aircraft like this, you’d expect a lot from the front, the direction of flight. But hardly anything from the rear.

3 Likes

Yeah. But that’s the design from the game… :woozy_face:

Didn’t think about that. I went random… Didn’t think about that.

Next time I’ll try to think of realism like that. Thanks.

By the way, a make a fake video game trailer out of this model: https://www.youtube.com/watch?v=8LqX2KqDOGo

3 Likes


I see it like a mix between the Blue Falcon and the Wild Boar, with those sharp scales on top and the air intake on the front

2 Likes

Nice video btw

1 Like

As an alternative of moving the camera over the body, you could move the lights over the body.

Have fun!

2 Likes