So you asked what we would love to see as an expansion on this, and what immediately comes to mind is how we didn’t change the terrain at all with the A* pathfinding. Presently it just tries to take the shortest path via obstacles, but not accounting for things like the terrain itself being hard to move over, like going from grass to mud or swamp or perhaps even an “elevated” position that would require more effort to get up.
What would potentially be involved in making things like this happen, as I greatly want to use A* for a sort of tower defense pathfinding that accounts for the ground terrain difficulty. Did we cover that and I’m blanking on it or is that something needing a few more tweaks?