Just finished this course up last night after two weeks of study. As someone who has played turn-based strategy games for many years and only taken beginner-level gamedev courses for a few months now, this was a great way for me to level up my C# skills. You did a great job laying out the course so every topic built naturally on the ones before it. End result, I feel like I have a really handy toolbox of concepts that I can apply directly to making something in one of my favorite genres.
So far as expanding the course, I’d love to see some even more XCOM type features explained - in particular adding things like percentage chance to hit, overwatch, and character progression over multiple missions.