Escape - story diagram

Kept it very short, as I’m trying to learn Unity for 2d game design.

The diagram is a bit non-standard because I decided to challenge myself (I’m a professional programmer). I added an additional variable: cookerAcivated. If the player enters the yellow state, this will result in different outcomes from the “wait” and “sneak” states when choosing “surrender”.

2 Likes

I love the that you challenged yourself! Keep up the awesome work!

The idea of a condition sounds awesome! I wish I thought of something like this. =]

1 Like

Privacy & Terms