Errors while trying to Build and Run anything


#1

So I just finished Text101 and try to build and run my project, but every time I do I get errors and it does not complete. I’ve tried building and running multiple things and keep getting the same errors which I have pasted below. I have absolutely no clue what these mean and I’ve even tried reinstalling Unity. Does anyone know what all this means?

Failed running C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\il2cpp/build/UnityLinker.exe -out=“C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\tempStrip” -x=“C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Users\Cephy\AppData\Local\Temp\tmp21c2270.tmp” -x “C:\Users\Cephy\AppData\Local\Temp\tmp141af8ee.tmp” -x “C:\Users\Cephy\AppData\Local\Temp\tmp14516877.tmp” -d “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed” -a “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll” --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options

stdout:
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
** at Mono.Linker.Steps.ResolveFromAssemblyStep.Process()**
** at Mono.Linker.Steps.BaseStep.Process(LinkContext context)**
** at Mono.Linker.Pipeline.Process(LinkContext context)**
** at Unity.Linker.UnityDriver.Run()**
** at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()**
** at Unity.Linker.UnityDriver.RunDriver()**
stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)** **UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)** **UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)** **UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)** **UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)** **UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
**UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) **


Build completed with a result of 'Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Exception: C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\il2cpp/build/UnityLinker.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)** **UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable1 additionalBlacklist, BuildTargetGroup buildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)** **UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)** **UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)** **UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)** **UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:936)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Failed running C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\il2cpp/build/UnityLinker.exe -out=“C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\tempStrip” -x=“C:\Program Files\Unity\Hub\Editor\2018.2.14f1\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Users\Cephy\AppData\Local\Temp\tmp21c2270.tmp” -x “C:\Users\Cephy\AppData\Local\Temp\tmp141af8ee.tmp” -x “C:\Users\Cephy\AppData\Local\Temp\tmp14516877.tmp” -d “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed” -a “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll” -a “C:\Users\Cephy\Documents\Poems, Quotes\School Stuff\On My Own\Repos\Unity2D\Text101\Text101\Temp\StagingArea\Data\Managed\Unity.TextMeshPro.dll” --dotnetruntime=il2cpp --dotnetprofile=legacyunity --use-editor-options

stdout:
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
** at Mono.Linker.Steps.ResolveFromAssemblyStep.Process()**
** at Mono.Linker.Steps.BaseStep.Process(LinkContext context)**
** at Mono.Linker.Pipeline.Process(LinkContext context)**
** at Unity.Linker.UnityDriver.Run()**
** at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()**
** at Unity.Linker.UnityDriver.RunDriver()**
stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)** **UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:91)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable1, BuildTargetGroup) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:84)** **UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:215)** **UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:115)** **UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:170)** **UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)