What this Error Means & How To Solve This…
and here is Code File…
You need to specify the underlying type of the enum as unit8
// this specifies that the underlying type is uint8
enum class Name : uint8
enum PlayerState:uint8{
};
is it wrong syntax
Well you’re now making an unscoped enum. For what you had in the OP
UENUM(BlueprintType)
enum class EBCMPlayState : uint8
{
EPlaying,
EGameOver,
EUnknown
};
(Though I suggest you remove the E prefix from the enumerators (EPlaying etc.).)
Thanks
Much Appreciated for Suggestion
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