Enemy Movement

Currently in the Realm Rush Tower Defense course and I was wondering if there’s a way for the enemies to move from block to block smoothly rather than instant transforms. Perhaps I’m jumping the gun and this is answered later in the course, but I’m super curious.

Hi Lukas,

Welcome to our community! :slight_smile:

Yes, that’s possible, for example, with Vector3.MoveTowards.

Great! Thanks! I’m gonna try it out!

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