Dungeon

Hi all!
I worked with some concrete texture but in an atlas manner.
It’s practice only so there is much to redo and make better but I’m happy with this.
Texture from CC0Textures.com

5 Likes

Looks great!

Some (subjective) improvement suggestions:

  • camera is moving a bit too rapidly for my taste
  • textures on columns are stretched (at least it looks like they are)
  • you can think on level of details on different objects. Some are highly detailed thanks to textures (like wall, which doesn’t look low poly anymore) some are “plain” (like arches or barrels). I personally like consistent style.

Great job!

2 Likes

Good looking dungeon. With barrels etc. Have to agree it all moves a bit fast for me. I am more of a stroller round than a racer. Sightseer wants to look round.

2 Likes

I agree with all what you said and thank you for it!
I realise it’s fast and it’s on purpose because we live in a fast world and people have no time to waste, most of the time :sweat_smile: and there is easy way to play it at lower speed.
I rushed to complete, I admitt it so that’s why it isn’t proportionaly tweeked at places and overall, and I hear mr. Mike in my head all the time stopping himself in going to far and losing time :smiley:
Happy blending, see ya at the rabbit hole of modeling haha :dizzy:

2 Likes

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