Dual thrusters and spinning out of control

I’ll admit, I got ahead of the course, and wanted to add particle effects to my thrusters before I’d got to this section of the course. I also wanted to add a bit more of a ‘death’ sequence, imparting a spin on the ship using the rigidBody.AddTorque method. I wanted to cause a rapid unscheduled disassembly, but that’s beyond my skill at this time! This spin makes it more obvious to the player that they’ve committed the cardinal sin of making contact with something unfriendly.

I’ve used the supplied death and success particle systems, as I like the look of their particles.

When I figure out how to attach, a video, I will do!

Right - video attached here, now I’ve figured out how to resize it into something that can be posted!

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