I am working on the Unreal Engine 5 C++ Developer Udemy course. I am in Section 3: Obstacle Assault. In the part where we import the 3rd person character asset, the rotation of the character does not work. So the lecture says to make 2 changes.
- Use InputAxis TurnRightRate instead of InputAxis TurnRate
- Use InputAxis TurnRight instead of InputAxis Turn
I got this working.
But what I don’t understand is why?
Why was the original node from the asset a problem? Is it due to some version inconsistency that was made to work in UE4 and Turn has been replaced by TurnRight in UE5? Something like that?