Don't over-engineer, you say?

Welcome to Two Bridges - a town where the planner deserves to be shot!

6 Likes

I love it !

Finished this part of the course and added in an invisible wall around the map, as well as a hidden trigger at the road leading north out of the town.

Iā€™m going to work through the course more but my objectives (when I have the knowledge) are:

Have customer nodes that appear and disappear at random.
Have a $ value as an on-screen score as part of the UI.
Have deliveries gain variations of $ value based on which part of the town the delivery is for.
Have collissions lead to a $ value subtracted from the score.
Have a timer for each delivery, with a failure to deliver in time leading to $ value penalty (no bonus for early delivery - this is Amazon on steroids).
Have an exit node at the top of the screen which causes the car to drive off while the camera is static, giving your final score.
A high-score screen.

1 Like

really nice lay out well done !

Nice one!

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