i have tried this twice, but it doesn’t work.
here is my code, by the way
Mover.cpp
// Fill out your copyright notice in the Description page of Project Settings.
#include "Mover.h"
// Sets default values for this component's properties
UMover::UMover()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UMover::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UMover::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
AActor* Owner = GetOwner();
FString Name = Owner->GetActorNameOrLabel();
FVector OwnerLocation = Owner->GetActorLocation();
FString OwnerLocationString = OwnerLocation.ToCompactString();
UE_LOG(LogTemp, Display, TEXT("Mover Owner Address: %u with location %s"), *Name, *OwnerLocationString);
}
Mover.h
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Mover.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class CRYPTRAIDER_API UMover : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UMover();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};