I ended up not doing the edge rings challenge due to how I made the base and how I wanted it to look, so didn’t use that technique.
Hopefully, my pawn can still be considered low-poly, but it looks like something like “mid-poly” (due to the amount of vertices and edges compared to the lecture).
I suspect the low poly theme is to keep the models simple in a beginner course. Really there is no need unless you set out to make things only for game engines or animation. Well baring a potatoe of a computer!
The way you have build the indented ridge (in/out). Reflects in the total pawn design.
Which is not so efficient for the low poly count.
Better to divide the mesh into two parts of the pawn. And a specialize in/out ridge.
But while the course speaks about low poly (which can be important).
You don’t need to. Just continue and have fun.
Thank you! You’re right, but since in the lecture was mentioned that we can add a bit of creativity on the model, I tried to do that with this base, that doesn’t allow to be low-poly. I think that my computer is capable to handle the extra geometry that is in this base.
You’re right, I should’ve made as you mentioned a ridge separated from the base. But, unfortunately, I didn’t thought about it when I was design it.
Probably, I was too focused on the low-poly aspect that I forgot the main point of this lecture, that is to learn and develop new techniques.
Thank you both for your comments and sorry for only replying today.