Displacement not working properly

So I’ve been trying to use the disp modifier to make individual bricks pop up, but I’m getting this weird display instead.
what
I have my plane subdivide about 4 times, but I also have a sub modifier that goes an extra 4. I would think that’s enough but apparently not.
My mod stack and subdivided plane
modStack

I’m not entirely sure what I’m doing wrong, or if my textures are derped in some way. Can anyone offer some help?

Chilledeagle i dont have any insight on your problem after looking over your post…what is your displacement texture like? that may be your problem… you make it in crazy bump? but …maybe give the experimental micro polygon subdivisions a go and see if that works better for you…when using the experimental set you can just plugin a displacement texture in node editor and it actually works …it will also greatly decrease the memory load as blender only subdivides the mesh when its needed rather than it being just on wether detail is needed or not …anyways its explained here https://www.youtube.com/watch?v=hlh9rrjG29k maybe this helps you :slight_smile:

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Instead of ‘Catmull-clark’, maybe use ‘Simple’ instead. Means smoothing off.

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It turns out it was my texture that was the issue. I usually use something like crazy bump or the online program for disp or spec maps but I made this one myself. I’m also trying out that micro-polygon feature as you mentioned, @rszarka and it’s pretty helpful!
Thanks to the both of you for the help!

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