Discarding player-oriented features in order to run more effciently

I am a starter at learning Unreal Engine. While I read the dics like this page (Networking Overview for Unreal Engine | Unreal Engine 5.0 Documentation ), I wonder “What is difference between discarding graphics, sound, other player-oriented features in order to run more effciently and no discarding them”


This is the part of wondering which i read the document.

English is not my tounge language. So My topic is very confused. sorry and thank you.

Hi and welcome to the community.

The article is referring to things that get in the way of network performance.

Any good game development team should focus on basic gameplay first and ignore graphics and effects such as sound and lighting, at least until they’ve locked down the core mechanics.

Improving graphics, adding sound, particles and lighting comes later along with gameplay refinement. These can all have a negative impact on game performance which will also impact network performance too.

The course focuses only on network and not on visuals or sound so you don’t need to worry about this yet and this would be beyond the scope of the course and as such is not covered.

I hope this answers your question.

Good luck with the course

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