i’m trying to merge those 2 edge by bringing them closer each other… the base of my pawn top edge as 32 faces and the Sphere have 33… so 1 face merge into triangle. when the image is smooth or in High Poly, you can notice that face. is there something I could do to fix that?
I figured it… I just remade a UV Sphere but with 32 Segments and 14 ring and that did fix it.