Difficulty to Merge properly / Removed Double.? FIXED

i’m trying to merge those 2 edge by bringing them closer each other… the base of my pawn top edge as 32 faces and the Sphere have 33… so 1 face merge into triangle. when the image is smooth or in High Poly, you can notice that face. is there something I could do to fix that?

I figured it… I just remade a UV Sphere but with 32 Segments and 14 ring and that did fix it.

Also, once you have the same number of vertices in each loop you can use the “bridge edge loop” feature to quickly connect the two together. It works with different numbers of vertices as well but it can give you some weird meshes.

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ya, learned that few lessons later love that too.

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