Destroy smoke after it's gone?

I figured that out. Just forgot to post it here. It works fine without specifying a type.

Not sure if it’s a new addition to Unity as I’m using 2017.3.1f1, but in the particle system inspector panel you can simply change the “stop action” to “destroy”, no code needed.

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Sounds very useful, might be worth checking this out though;

Not entirely sure whether that has been fixed yet, but should be an easy check…

Thanks for that. I see the Stop action feature was added quite recently, so that explains why no one had mentioned it. On that link it says “fixed in later release”, not sure if that means it actually has been fixed, or just it’s scheduled to be so.

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You’re welcome :slight_smile:

Yeah, I saw that about the fix also, but then noted that it was apparently reproduceable all the way through the 2017.x releases and in one of the 2018, being that the latter isn’t a final release yet, I suppose it’s possible that it’s fixed in an upcoming 2018 version. Time will tell. It will be very useful though, so thank you for sharing it with the community :slight_smile:

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