I figured that out. Just forgot to post it here. It works fine without specifying a type.
Not sure if itâs a new addition to Unity as Iâm using 2017.3.1f1, but in the particle system inspector panel you can simply change the âstop actionâ to âdestroyâ, no code needed.
Sounds very useful, might be worth checking this out though;
Not entirely sure whether that has been fixed yet, but should be an easy checkâŚ
Thanks for that. I see the Stop action feature was added quite recently, so that explains why no one had mentioned it. On that link it says âfixed in later releaseâ, not sure if that means it actually has been fixed, or just itâs scheduled to be so.
Youâre welcome
Yeah, I saw that about the fix also, but then noted that it was apparently reproduceable all the way through the 2017.x releases and in one of the 2018, being that the latter isnât a final release yet, I suppose itâs possible that itâs fixed in an upcoming 2018 version. Time will tell. It will be very useful though, so thank you for sharing it with the community