Hi
I deployed completed version of ShootHoop on iOS device via Unity 5.6. it displays in stereo view on mobile as I enabled in unity (i did not use GVR).
However, when I click PLAY on 1st scene, it does not move to next scene and just shoot old pink color ball (not the one from assets).
Wondering if the ShootHoop course case included the goal of deploying it on mobile or only Oculus Rift?
Would be great to have some guidance how to deploy this project it mobile in a usable result. As I understand, the GVR SDK covered in later lessons has changed a lot recently.