Dependency visualisation within Unity

Hi all,
I’m listening to the section “Seperating the Control Layer” where Sam is greatly explaining about the pro and cons of namespaces etc. and where the dependencies will be while implementing several functionalities.

Now I’m wondering…

Is there a way in Unity to display / draw those dependencies of Monobehaviours / classes?
What tools do you use to outline your game architecture, to keep track of dependencies?

Thanks
Markus

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