Demolish Race and rotating stretchiness

Went for abit of breaking, noticed while you rotate individual parts of a prefab they act in weird stretching ways, was interesting. I’m not sure why that happend


Maybe someone has an explanation?

I ran into a similar issue. I had every block/cylinder/other primitive object be a child of an empty game object, but things went awry if I then tried to rotate that parent GameObject. I think that the objects are being rotated relative to the position of the parent GameObject; if the parent object is not at the centre of the prefab, then the prefab’s parts will move relative to each other when you rotate it. Therefore my “solution” was to make sure that the parent GameObject is positioned at the centre of the prefab.

Hope this helps. I can try and clarify if my rambling explanation only confused matters :slight_smile:

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