Decapitated and dismembered (viewer discretion is advice)

dismemberment
…with my head and body rolling and bouncing away. Had way too much fun making this. Gore always makes things… interesting.
I felt that putting “isAlive” at every funtion to check the player’s state is rather inneficient. Instead I destroyed the gameobject when I died, and at the same time instantiated a separate object with the death animation.

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Now you just need to add red particles, you know, just to add a little bit of color.

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