I’ve just finished section 3 of the 3D course and I would like to present to you my take on the well-known and loved Project Boost!
DA ROCKET CAVE!
This game has such exciting features as:
- A rocket that can fly and spin (also has a built-in flashlight)!
- 6 (potentially) fun levels to play through!
- A lives system with 3 whole lives to waste on the aforementioned levels!
- Main menu!
- Victory Screen!
Play here: https://www.sharemygame.com/share/a9316f29-3e3d-424e-9d32-b2a15b6f62d0
Here is the obligatory question: what level did you find to be the hardest/most frustrating? I bet that’s the final one.
Some known bugs/problems:
- The text on the right in the main menu can get partially cut off on some monitors (probably can simply be fixed by expanding the text field)
- Nose-diving into the landing pad in the first level may result in death despite the player not touching the ground (rare; perhaps the rocket is clipping through the ground?)
- The launch pads in the levels 2 and 5 can sometimes mess up the rocket’s rotation if you ram too hard into them (rare; I think it was discussed in the course at some point?)
- The rocket in the WebGL version often feels around 25-50% slower than in the Editor. It feels like flying in a swamp or something (happens only in fullscreen(?); browser/Internet connection problems?)
Feedback, suggestions, and criticism are welcome!