Game Theme
RPG, Fantasy
Image
Coming of age story in which the woman (the main character) uses subterfuge and her wits to gather a resisitance cell to overthrow her oppressors in a position of forced servitude. The resistance cell grows eventually and travels across the contient to free other labor camps from the corporate regime, but encounters obstacles along the way such as local skirmishes with the various corporate factions that disrupt their communications to other resistance cells and also their superior technological advanatages (such as their high quality armor and machinery).
Player
Woman whose parents were killed in a previous war and is forced to work in a labor camp in a mine as a slave. She is born of the lower class in a corporate hierarchy structure which shuns the lower echelon of their society to funnel the majority of their resources to supporting the aristocracy which exploit the vast majority of their population in order to maintain their luxurious lifestyles.
Goal
For the woman to initially form a resistance cell of her own and then to use manipulation and her tactical prowess to guide her team to freedom from the labor camp and afterwards to free other pockets of resistance cells as well throughout the continent. Her overarching goal after being freed is to grow the resisitance communication network, assets., and supply lines through smuggling of outlawed foreign technology in order to use the corporation’s strengths against them to dismantle the corporate regime which is the puppet master of the labor camps (corporations are the inherent “villans” of this game. The main character game loop is to disrupt the coprorate propoganda and armory through a combination of guerilla fighting battles and counter-intelligence spying and/or assassination, as the main character learns and nurtures these skills under the tutillage of an old master of the art of subterfuge from the first labor camp that her master helped her to liberate.