Crystal Caverns - Player Pawn Torque Balance

I have been messing around with the physics on the player pawn (specifically the torque applied to it on the axis and the linear dampener. I am wondering if anyone has found a sweet spot with those? I have difficulty when my pawn tries going up a ramp that is more than 1 unit of adjustment up. At 2 units of adjustment, the pawn will roll backwards, and will not climb back up anymore. I want to find a balance so the player has the best fine control of the pawn, without sacrificing the movement speed of the pawn. I can provide any other info on the topic you need from me (ie. values for acceleration multiplier, etc.) upon request. Much thanks in advance!

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