Howdy, was on episode 32 of the unreal BluePrint course and was getting the crystal to lerp to the players location, however for some reason the getActorLocation call is returning the value for the playerStart rather than the actual player location! and thus making the crystal go towards the playerstart instead.
I know that this is definitely the case as I’m printing the player location and the value is that of the playerstart
Below are screenshots of the event graph and the game printing the player location