Crypt Raider, one-pager


If history is any indicator my design is too ambitious but that’s probably better than half-baked.
There are three unlocks, considerations of obvious sightlines, and a rough sequence of expectations for how the player will sort it out. I’m imagining a cavern/dungeon with some open/broken away places.
Wish me luck or suggestions for how to get there and we’ll see how this comes out…

5 Likes

SO much effort put in! Phenomenal job!

2 Likes

Nice! Awesome job on this!

2 Likes

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