Really appreciate all the help you have given me today. I’ve taken your advice about the code and tried to implement that, but it still doesn’t seem to be working. I’m beginning to think that I might be putting the components in the wrong Game Objects?
I do have a level manager GameObject called “Level” and it houses my Level script and Scene Loader Script.
I have another GameObject under Canvas labeled “Next Level Button” and it houses my NextLevelButton script, and under that in the hierarchy is the actual button and text.
I did make the change to where it says GameObject.FindObjectOfType();
Sorry, this question has gone on to be more complicated than I had anticipated.