I’m not sure where to ask this at but I am trying to create a group of buttons from a multi layer array when a scene opens, then when one of the buttons is clicked it will clear the buttons then create a different list of buttons based on which one was clicked. Layer 0 of the array will be the primary buttons then all the other layers will be the results of clicking one of the buttons in layer 1.
I think you may be in the wrong place - Unity Skill Builder section is for those trying the Quests and Challenges from that course/builder
Hi @IanOberdorf,
Welcome to our community!
In which course and lecture are you? If your question refers to the Skill Builder course, I could move your thread for you.