CowBull Game error when starting game after lesson 58 formatting FString

I am getting this error message after successfully compiling and then trying to start the game

LoginId:da8c9ea80c476c6e1bcd95ac038937f0
EpicAccountId:81c453eee7c94325966c35c2fea8f11f

Caught signal

UTerminal::PrintLine(FString const&) Address = 0x30d97f10b (filename not found) [in UE4Editor-BullCowGame-4054.dylib]
UBullCowCartridge::BeginPlay() Address = 0x30d9826b3 [/Users/davidyousefi/Desktop/Bull Game/BullCowGame-starter-kit 4.26/Source/BullCowGame/BullCowCartridge.cpp, line 11] [in UE4Editor-BullCowGame-4054.dylib]
AActor::BeginPlay() Address = 0x10bf864ef (filename not found) [in UE4Editor-Engine.dylib]
AActor::DispatchBeginPlay(bool) Address = 0x10bf85551 (filename not found) [in UE4Editor-Engine.dylib]
AWorldSettings::NotifyBeginPlay() Address = 0x10d749fc9 (filename not found) [in UE4Editor-Engine.dylib]
AGameStateBase::HandleBeginPlay() Address = 0x10c7f3101 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::BeginPlay() Address = 0x10d706c3e (filename not found) [in UE4Editor-Engine.dylib]
UGameInstance::StartPlayInEditorGameInstance(ULocalPlayer*, FGameInstancePIEParameters const&) Address = 0x10c7c9a07 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::CreateInnerProcessPIEGameInstance(FRequestPlaySessionParams&, FGameInstancePIEParameters const&, int) Address = 0x115cd91a4 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::OnLoginPIEComplete_Deferred(int, bool, FString, FPieLoginStruct) Address = 0x115cce51d (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::CreateNewPlayInEditorInstance(FRequestPlaySessionParams&, bool, EPlayNetMode) Address = 0x115cd06c2 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartPlayInEditorSession(FRequestPlaySessionParams&) Address = 0x115cd54c4 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequestImpl() Address = 0x115ccb14a (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::StartQueuedPlaySessionRequest() Address = 0x115ccaa8b (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Tick(float, bool) Address = 0x1155727c8 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x116149b28 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x109b9cddb (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x109bab64f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x109bc951f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a148981 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff214aae1d (filename not found) [in Foundation]
_pthread_start Address = 0x7fff2062e950 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff2062a47b (filename not found) [in libsystem_pthread.dylib]

Could you post your BeginPlay function?

1 Like

Hi yes I fixed the issue there was a typo in the function and I forgot that if you only build that one file it wont show you an error since the compiler assumes that function exists in the declaration file…

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