I would love to see a course on VR and Unreal engine specifically targetting the high-end headsets like the HTC Vive – the course could incorporate multiplayer networking within the VR context as that’s where I believe the real power of VR is. For that purpose, maybe it could be a good extension / add-on to the First Person Shooter example section of the main Unreal course…
Here’s a list of some things I would love to see:
- Up and running with Vive
- Incorporating the hand controllers
- Grabbing objects and throwing them (and/or shooting with them)
- Multiplayer networking to see another player in the scene, avatar head and hand movements
- 3D Directional sound effects
- Voice over the network (preferably direction audio here too)
- How authority over interactive objects work in VR with multiplayer
- How to deal with textures that no longer look 3D in VR (previous environmental textures that looks great on a 2D screen now look flat as easily detected by your stereo vision in VR)
- How to swap out the HTC Vive for the Oculus Rift and Touch and target both
- Submitting to Steam
Thanks for the great courses so far!
Ben