Just wanted to say thanks first of all, really enjoying the course so far! I’m a web developer by trade so I thought I’d got to the point where I knew C# inside out and I knew conventions etc, but it’s great to see that from a new perspective as a games developer and see how some of those conventions shift.
I’m glad you guys mentioned the code ownership issue as that one thing that was niggling at me that I was importing code and not writing it for myself. So thanks for that!
Overall, I think the pace is really good I don’t feel that things are going too fast or too slow and one thing I’ve really taken to is how you guys explain that what you put in is what you get out. So I decided to go with quite a dark theme for my game and move away from the comedy theme which does by definition present me with some differences to go away and try to manipulate what you guys are doing into my own format. I think the support has been fantastic and that community you guys have built is great, so a lot of the time I’ve found that something isn’t working the way it should and I’ve been able to pop in here and see if people are facing the same challenges and often this has kicked my brain into gear and planted a seed for me to think ‘ah so maybe it’s something to do with this element’ and then from there I can go away and fix the issue without ever asking the question.
I’ve recently branched out into web training myself and I’ve been able to take away some great concepts for your course (for example setting challenges based around stuff I’ve taught and then for bonus points set challenges around things I’ve not to get people thinking about how to customise their application).
Going forward from the RPG course I’d like to carry on expanding my Unity knowledge into other areas so maybe a First Person Shooter cross section would be great too so we can see things from the other side of the coin so to speak.
Keep up the great work!