I am thinking it be less messy if a guy used true false switches to check if a guy had objects like keys this would make this less convulted wouldnt it
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It is certainly another approach. All you would be really doing though is replacing the different states, with some states and theb a boolean flag for every object you can pick up in the game.
You logic within the Update() method would be pretty much the same, as for each location you would then need to add another check for the status of the boolean item flag, and still display an alternative piece of text. You would certainly lose the level of consistency that exists st the moment.
I am going to test my theory by building my whole text 101 on it
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