"Converting managed assemblies to C++

When I triad to build my Text Game in Unity 5.4.1f1 the progress stops on ,“Converting managed assemblies to C++” takes 100% of my CPU and don’t move. Any idea why it is happening? When I build same game as PC version it took only few seconds.

Same here. 100% CPU. And it process seemed to hang and stop. But actually I only had to wait for quite a long time (some minutes) then it finished the job.

i have the same problem, i saw on a topic online that someone patched to a new patch version and it went fine for them so i think part of the problem is the process just really badly optimised compared to the other build options

i found the reaosn for my problem, my antivirus (spybot search and destroy specifically) was stopping the build process to inspect every little change.

soon as i turned off live proteciton (thereby denying it permission to do what it was doing) the build process was able to go through unimpeded.

i did have to do it again tho to make it finish properly