Hi everybody,
first of all sorry for my English. I’m using a Composite collider 2D for the foreground and I haven’t any kind of problem with the player. But when I implemented an attack to shoot little arrows I start to have the issue. Sometimes the composite collider doesn’t work and the arrow pass trough. There aren’t gaps in the collider; I’ve already changed the “collision detection” of the arrow prefab from “Discrete” to “Continuous”; in the script, I tried both OnTriggerEnter and OnCollisionEnter but it doesn’t change anything. I think it’s a bug of the composite collider, as if it doesn’t have enoght time to ceck the collision. Any tips? Thanks
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