Community Project - Tower Defense (Blender + Unity + 2D Artists)

@Joao_Dalvi and the cuteness has begun haha it spreads fast xD

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them pesky Trojan Chickens pecking away at your firewall…

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I agree here… I’ve a developer, but just starting out in unity… Having the C# knowledge is good… but I’m still in my learning phase… would love ot help out… but I don’t know that I have the Unity experince yet :slight_smile:

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There should be a limit to the number of coders so it don’t cause problems with version control, although there is a lot to discuss and to participate regardless of active programming or not, once I get home I’ll share a few thoughts about how we could do the workflow on the discord channel, please join us over there too

Discord channel

Guys, just organized a bit the things over the Discord and Trello board (there’s a link to the board for whom enter the discord over the #tasksnworkflow channel)

Let me know if there’s something that isn’t right so we can fix it together, I’m not the most experienced person on project managing so you all can help me :slight_smile:

@dabates David, take a look at our discord too, I’m sure we can work on something :slight_smile:

It’s a community project after all :v:

Yeah whatever you need… mostly I’d like to watch and see how code takes place… I’ve only seen a few small examples and would like to broden my horizon… I mean C# is C#, but unity brings it’s own uniqueness in there… :slight_smile:

But if I can help with anything … I sure will!

I have joined the Discord channel last night and will be browsing around today :slight_smile:

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did something happen to the discord channel for the project? it doesn’t appear in my list anymore and i don’t know why :confused:

Unfortunately, it had to be discontinued. Sorry for making you guys lose your time, I will lock this topic within 5 hours so people don’t try to join it.

Hey Johnny,

Sorry to hear this - not sure what happened, but if there are any lessons to be learned from the experience, even if it didn’t go ahead, they could be worth sharing with everyone else as a suggestion for things to avoid etc?

As I said, I don’t know the reasons, so if they are personal or inappropriate to share - no worries - it was just a thought :slight_smile:

Sure Rob, it may not be a wise thing to say it here but I will do it anyway since it may help someone.

The experience that I had in many different groups is that the Indie Game Market, in a similar way to the overall creative/art related industries, have a lot of individuals that are doing it only because they think that it’s “cool” and usually those people don’t actually dedicate themselves to it, which resulted in a few people working many times more than some other people in the team, which is very frustrating and usually will end up with the project being cancelled.

My recommendation is that if someone actually want to work in the industry, a better approach would be to produce games by themselves or with people that they really know, get your games/work out there and, eventually, it will help to attract people with a similar mindset and that is really willing to work hard to achieve their goals too.

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I am sorry to hear you guys had this experience, I know a lot of effort had been put into setting uo a collaborative effort.

I think your suggestion about individuals having their own portfolio is a good one, in fact, to the point of bring that to a collaborative project like the one you werd running. From the outset, everyone invokved can get a feel of what the individual may have in the way of a skill set and experience.

Can I ask, with this project specifically, what was the original team size? Obviously I’m not interested in who, just how many.

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Ah, that’s OK, it was a good learning experience overall. I’m sorry for people that was actually looking into working collaboratively. It’s important to note that not everyone have the same objective in the overall gamedev community, which is OK. Some want to actually work in the industry and others do it as hobby or just for fun (no problem about that).

The team was around 15 people.

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woah! 15!..

That’s a fairly large scale endeavour, especially if it is everyone’s first collaborative experience…

Kudos for giving that a go though. :slight_smile:

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it was worth the experience, just to see how it would gel.

theres alot i’m taking away from it on the grand scheme of things and I think on the back of it I now know better where abouts my place is, or certainly able to narrow my field down.

no matter how small a project it is, its still a major undertaking pulling resources and time allocation.

It was always going to be hard when people are spread across the globe from a timezone and trying to learn new collaboration tools, but i think a lesson learned that stands out to me personally, is communication on a verbal level, not solely web based/chat… but thats an old skool feeling from BT days :wink:

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Well it does sound like there were some good positives that came from it also which is great - well done :slight_smile:

It takes a certain somethong to be able to be open publicly when thinhs didn’t quite go how you were hoping too, certainly a credit to you both in my book :slight_smile:

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cheers @Rob, at the end of the day if we dont accept and take onboard any shortcomings and move forward, then from a learning perspective its failed irrespective of outcome.

every days a school day so they say…

im pretty sure we will be back once we’ve had a chance to lick wounds and regroup :wink:

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A great posirive attitude there Daz :slight_smile:

I do hope you do regroup and give it another bash at some point and I look forward to seeing the end result :slight_smile:

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