Hello!
I’ve been enjoying the Unity 3D class so far. As the instructors have been delving deeper and deeper into coding, I realize that I am taking longer to formulate responses to the challenges given. I was doing some self-analysis for why I am taking longer than before, and I realized that it’s the issue with what I would like to call “conversions” .
For example, if I needed to convert a Vector3 into a position because a method needed it, I would take a long time until I realized transform.position can convert to a Vector3. Because I don’t understand at a fundamental level how I can “convert” a data or variable into other types of data or variable, it’s becoming increasingly difficult to access different areas of the hierarchy or a property of a variable.
I understand that because there are infinite ways to write coding, there isn’t really a set answer. But at the very least, what are commonly used “conversions” in Unity?