Just thought I’d raise the issue that the course so far does not appear to have given a basic overview of Classes in C++ although we have clearly been working with them. Some more information regarding user defined types and their advantages would be useful at this stage, without getting into too much depth. Also covering private, protected and public access which is key to good encapsulation of functionality and data. I do appreciate however this module of the course has undergone significant changes and is still a WIP.
[EDIT 03/09/2019]
Some further feedback having now started and completed the original Bulls and Cows module. In my opinion the original course offers a more comprehensive introduction to C++ and without the distraction of adding the Unreal Engine and Editor at this point. Whilst it was interesting to gain some familiarity with the Unreal Editor I don’t feel this should be at the expense of learning the fundamentals of C++. For me at least this was better accomplished, and remained more focused, without involving Unreal at this stage. Clearly there comes a point where Unreal needs to come into play and again, imo, the original course seems to have pitched that about right.
Please take this as constructive criticism as that is certainly my intention.